![]() ![]() It seems that 3 missions is enough to get things heated up, then the campaign ends - View image here: -However, the MP portion, which I just found out about, sounds pretty awesome. Originally posted by nugzboltz:I was originally interested in this expansion for the SP portion, which is apparently very short at 3 missions per campaign, for 9 total. ![]() There are also AV guns manned by AI throughout the base, not sure if you can take control on those.Not clear on AI unit upgrades, I saw some Pioneers with flamethrowers, and a Panther IV that stalled half the side of American AI since none of the infantry units had AV =PSniper can hit machine gun nests for great damage ^^Will have to try playing it with people later. You have to destroy both nests in order to take down the bunker. (and the equivalent for the other side, obviously) Each hero has 4 abilities, two of which are universal (Sprint, Grenade), and two of which are hero specific (HWS has Grit and Heroic Charge, for example) The upgrades via level up can improve weapon damage, armor, and grenade damage, 10 ranks in each category, and the upgrades will remain if you pick another hero in the game.The AI's lines of defense are basically several outposts of two machine gun nests and a mortar bunker. IIRC the heroes available are Engineer, Commando, Medic, Officier, Jeep, Heavy Weapon Specialist, and Sniper. ![]() Finished downloading last night -late- so I could only play Assault a couple times.Yes it's kinda like DoTA in the sense that each side picks heroes (up to 3v3 it seems) and have a go in the typical AoS fashion, but compared to scenarios like DoTA, EoTA, and ToB, Assault in CoH is really primitive. ![]()
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